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St. John W. Colón
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Résumé

709
Cross Ave, Los Angeles, CA 90065
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Voice: (323)445-5470
• E-mail:
stjohncolon@gmail.com
Recommendations
available at
Linked-In.
References available upon request.
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MISSION |
My goal is to
be an architect in a collaborative environment
to define the next phase of the ever changing
field of interactive entertainment. I aspire to
create new means of leveraging available assets
to address the increasing cost of development,
address emerging entertainment trends and
develop core technologies and advancements in
the field of interactive art.
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EDUCATION
9/92 - 6/95
8/87 - 5/90
8/85 - 5/87 |
University of
California,
Los Angeles, California. Master of Fine Arts
degree. Major: Printmaking, Digital Art.
Georgetown
University,
Washington D.C. Bachelor of the Arts degree. Graduated with Highest Departmental
Honors. Major: Fine Art Minor: History
Washington
University,
St. Louis, Missouri. Major: Fine Art.
Transferred to Georgetown University.
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8/10 – Present |
Real Life Plus,
Inc., Los Angeles, California
• Executive Producer
Succeeded in
co-founding and assembling the
Real Life Plus
Development and Community Team who consist of
developers, modelers, animators that have worked
on popular games such as The Sims 2, Resident
Evil, Toy Story, Tomb Raider, Psychonauts,
SpongeBob Squarepants - The Game, Madden NFL,
and Virtual World - vSide. Responsible for
coordinating
Real Life Plus
internal and 3rd party development.
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8/11 – Present |
University of
Southern California, Los Angeles, California
• Adjunct Professor
Responsible for
teaching the History of Interactive
Entertainment. This course is a requirement for
students earning a degree in the interactive
sciences.
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EXPERIENCE
8/99 - 8/09
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Heavy Iron
Studios, Culver City, California
• Lead
Artist
Awards
• THQ
2005 Team Award

Promoted
to Lead Artist
(8/07 - present) – Duties spanned 1 title and is
concurrent with other duties.
The Lead Artist acts as a production specialist
and duties are heavily slanted towards
production tasks including:
Defining the art schedule for project
development. Managing the art team throughout
production and tracking asset development.
Setting and monitoring the technical standard
for all developed assets. Providing experience
and expertise as a resource to team members.
Analyzing and improving the production pipeline
to promote efficiency and quality. Coordinating
interdependent production issues with the Lead
Designer, Lead Programmer, Lead Animator and the
Art director.
Communicating efficiently and effectively with
all departments to ensure timely delivery of a
quality product.
Promoted
to
Principal Artist
(08/03 - 07/07)– Duties spanned 4 titles and was concurrent
with other duties. Responsible for leading
teams, developing key assets and setting core
standards in a variety of areas. Responsible for
evaluating software packages, discovering new
tools and techniques and instructing the art
team in their use, discovering and evaluating
new talent, leading roundtable discussions in
the areas of advancements in the field of
interactive art.
Promoted
to
Lead User
Interface Designer
(8/99 - 7/07)
– Duties spanned 6 titles and was concurrent
with other duties. Responsibilities included
leading the user interface team, conceiving and
generating navigational framework, scripting
interface logic, addressing technical
requirement standards, addressing localization
standards, scripting sound events and conceiving
and generating 2D and 3D art assets. Duties
required coordinating a broad range of
production including special effects, tools
scripting, object design, modeling, texture
mapping and object animation.
Promoted
to
Environmental Artist
(08/01 - 07/03) – Duties spanned 4 titles and included
conceiving and generating high and low
resolution polygonal environmental models.
Duties required conceiving, modeling and setting
the artistic standard for environments,
designing objects, lighting environments,
texture mapping and generating special effects,
scripting tools, and object animation.
Character
Modeler
(8/99 - 07/03)
– Duties spanned 3 titles and included
conceiving and generating high and low
resolution polygonal models. Duties included
character design, illustration, modeling,
texture mapping, rigging, facial animation and
object animation.
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11/01 – 8/02 |
Art Institute,
Los Angeles, California
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Instructor
Responsible for
teaching Maya in relation to interactive
development. My course was a requirement for
students earning a bachelor of fine art degree
in the interactive sciences. Designed school
curriculum of core requirements for
students concentrating in video game
development.
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3/99 - 8/99
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Rainmaker Digital
Films, Burbank, California
• Animator
/ Modeler

Character
Modeler
/ Rigger / Animator - Responsible for
generating and animating high resolution
polygonal models for post production animation.
Duties required coordinating a broad range of
production including modeling, texture mapping,
rigging and animation.
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5/98 - 3/99 |
Realtime
Associates, Los Angeles, California
•
Modeler
/ Animator

Environmental Artist
- Responsible for
conceiving and generating high and low
resolution polygonal models. Duties required
coordinating a broad range of production
including environmental design, illustration,
modeling texture mapping and animation.
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8/96 - 4/98 |
Square USA, Los
Angeles, California
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Modeler / Illustrator

Character
Modeler
- Responsible for
conceiving and generating high and low
resolution polygonal models. Duties included
character design, character modeling,
illustration, and texture mapping.
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6/93 - 8/96
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Pink Dot, Inc.,
Los Angeles, California
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Art
Director
Responsible for planning and developing a broad
range of art including character creation, logo
design, magazine advertising, billboards,
catalogs and brochures. Duties include
overseeing computer graphics production from
conception to pre-press, maintaining quality
control, designing and illustrating in a variety
of mediums, and maintaining computer graphics
archives.
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SKILLS |
Software:
Maya, MEL, Adobe Suite (Illustrator, Photoshop,
InDesign, After Effects, Premiere, Acrobat),
Microsoft Suite (Word, Excel, Frontpage,
Powerpoint, Visio, Project), HTML, Magpie, and
many other scripting tools, operating systems
and software packages, learned as needed.
Traditional media:
Pencils, Oils, Acrylics, Watercolor, Pen and
Ink, Industrial 4 color printing, Intaglio,
Lithography, Serigraphy, Calligraphy,
Metalsmithing, Casting, and Welding.
Miscellaneous Skills and Hobbies:
Spanish, Boxing, Judo, Sword Fighting, Game
Design. |
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