Art

Dreamland - Songcheng Theme Park, Hangzhou
2019

SPACES, Inc.

  • This is the wizard Zhurong, a mystical guide who aids guest's journey through Songcheng Dreamland VR Experience, which opened June 2019 in Hangzhou, China. For Dreamland I was responsible for creating and managing the character pipeline, directing and managing 3rd party character models, internal rigging and integration, traditional animation, motion capture and facial animation. My pipeline was able to quickly integrate several hours worth of actor performances that often included body motion, facial performance and voice over. Click the video link for a sample of the final performance.

    'Zhurong' © (copyright) by  Songcheng Performance Development Co., Ltd. 'Dreamland'- the VR Experience and all related images are © (copyright) by Songcheng Performance Development Co., Ltd.

Terminator Salvation: Fight for the Future
2019

SPACES, Inc.

  • This is a marketing piece I painted for the Terminator Salvation VR Experience. As Principal Artist I was responsible for character art environmental art, design and the character rigging and animation pipeline and leading the LBE development team in an Agile environment. Corporate brand management and art direction for all products. Developed analytics/simulation tools for LBE throughput and studio project efficiency.

    'Terminator Salvation' © (copyright) by  The Halcyon Company. 'Terminator Salvation - Fight for the Future'- the VR Experience and all related images are © (copyright) by SPACES, Inc.

DreamWorks VR
2015

DreamWorks Animation

  • Panda Zen VR was a Marketing VR Experience built by DreamLab, an internal research and development lab, to promote the release of the animated feature KungFu Panda 3. I was responsible for leading the DreamLab art team and setting core aesthetic VR standards in the area of UI/UX, modeling, rigging, lighting, vfx, and animation techniques. I directed domestic and foreign project outsourcing through online resources and through cross departmental channels at studio locations in 3 cities.

    'KungFu Panda 3' © (copyright) by  DreamWorks Animation. 'Panda Zen' - the VR Experience and all related images are © (copyright) by DreamWorks Animation, Inc.

Terminator Salvation: Fight for the Future
2019

SPACES, Inc.

  • This is a T600 Terminator that I rigged and animated for the Terminator Salvation: Fight for the Future VR expereince. As Principal Artist I was responsible for character art environmental art, design and the character rigging and animation pipeline and leading the LBE development team in an Agile environment. Corporate brand management and art direction for all products. Developed analytics/simulation tools for LBE throughput and studio project efficiency.

    'Terminator Salvation' © (copyright) by  The Halcyon Company. 'Terminator Salvation - Fight for the Future'- the VR Experience and all related images are © (copyright) by SPACES, Inc.

Dreamland - Songcheng Theme Park, Hangzhou
2019

SPACES, Inc.

  • This is Mengji, a mystical guardian beast who tries to defeat the guests in the Songcheng Dreamland VR Experience, which opened June 2019 in Hangzhou, China. For Dreamland I was responsible for creating and managing the character pipeline, directing and managing 3rd party character models, internal rigging and integration, traditional animation, motion capture and facial animation. In addition to human bipeds, I also rigged a number of beasts. Click the video link to see the animation applied to Mengji's rig. 

    'Mengji' © (copyright) by  Songcheng Performance Development Co., Ltd. 'Dreamland'- the VR Experience and all related images are © (copyright) by Songcheng Performance Development Co., Ltd.

Toy Story 3
2007

Heavy Iron Studios

  • This is the Train Heist Level from a Toy Story 3 Game Demo that was submitted to Pixar in November of 2007. The demo featured 3 fully playable environments, cinematic cut-scenes. 

    Managed Team
    Modeling: 50%
    Textures: 50%
    Lighting: 50%
    User Interface 100%

    'Toy Story 3' © (copyright) by  Walt Disney Pictures. 'Toy Story 3' Demo' - the game and all images are © (copyright) by THQ , Inc.

SpongeBob SquarePants: Truth or Square
2009

Heavy Iron Studios

  • Spongebob Squarepants: Truth or Square which shipped in October 26, 2009. On this title I served as the Director of Outsourcing. It is noteworthy that nearly every art assets in the scene pictured was outsourced to both foreign and domestic vendors.  Overall, nearly half of all assets were outsourced for this title. 

    Directed all studio  outsourcing
    Managed team of 30 artists
    Oversaw technical, localization issues
    Managed  outsourcing budgets

    SpongeBob SquarePants' © (copyright) by  Nickelodeon. 'SpongeBob SquarePants: Truth or Square'  - the video game and all images are © (copyright) by THQ , Inc.

Scooby-Doo!: Night of 100 Frights
2001

Heavy Iron Studios

  • This is the primary in game character model of Scooby-Doo done at Heavy Iron Studios for  the development of "Scooby Doo!: Night of 100 Frights". 2001, modeled & rigged in Maya, 1,755 triangles. Facial rig includes all phonemes and multiple expressions. Gouraud shaded. In addition to developing most UI assets and code, I was also the lead character and environment artist.

     

    User Interface 75%
    Characters: 100%
    Lighting: 100%
    Level Design: 50% 

    'Scooby-Doo' is a registered trademark of Hanna Barbera / Warner Bros. Television. The 'Scooby-Doo' logo and all characters from the television series are © (copyright) by Hanna Barbera / Warner Bros. Television. 'Scooby-Doo: Night of 100 Frights'  and all images are © (copyright) by THQ , Inc.

UP
2007

Heavy Iron Studios

  • This is the original benchmark test for the Rock Garden level from Disney/Pixar's "Up" the game. The scene uses HDR, DOF, and Dynamic shadows for characters. I designed a pipeline that enabled us to export multiple assets to Xbox 360, PS3 and Wii without having to branch the levels. I also oversaw an effort to achieve a framerate of 60 FPS on all three consoles, unprecedented at Heavy Iron studios. 

    Managed Team
    Modeling: 50%
    Textures: 50%
    Lighting: 50%

    'Up' © (copyright) by  Disney/Pixar. 'Up'- the Video Game and all related images are © (copyright) by THQ, Inc.