Production

Production Pipeline
2007

Heavy Iron Studios

  • As Principal Artist, I authored this development pipeline to coordinate team efforts and to visually expose inter-departmental dependencies to all team members. Once implemented, the amount of re-work and wasted assets drastically lowered. Additionally, all project milestones hit their delivery dates despite several script re-writes we received from Pixar. This pipeline improved the overall efficiency of level production and secured the iteration time required to ensure the high quality standard demanded by Pixar Animation Studios.

     

    Pipeline is  © (copyright) by Heavy Iron Studios

UP
2008

Heavy Iron Studios

  • In addition to managing the art team for Disney/Pixar's "Up" the game, I also designed a pipeline that enabled us to export multiple assets to Xbox 360, PS3 and Wii without having to branch the levels. This effectively meant that all art assets had branching properties that created two distinctly different artistic directions that were aimed at different core audiences, one for the Xbox, the other for the Wii, yet the assets could be managed within a single repository. The final product shipped simultaneously for Wii, Playstation 3 and XBOX 360 in over 40 countries in 2008. 

    Managed Team
    Modeling: 50%
    Textures: 50%
    Lighting: 50% 

    'Up' © (copyright) by  Disney/Pixar. 'Up'- the Video Game and all related images are © (copyright) by THQ, Inc2.

Mermaid Cove
2010

Real Life Plus

  • As Executive Producer I recruited and directed a team of 14 developers with overall responsibility for schedule and milestones. Created production pipeline and set core technical and aesthetic standards for the studio. For Mermaid Cove I focused on production, outsourcing and art direction. I developed the production pipeline for characters, animation and game assets for a Unity3D powered  MMO casual game. 

    Recruited and Managed Team
    Production
    Art Direction
    Technical Art Direction 

    'Style Studio' and all characters  are © (copyright) 2010 by Real Life Plus, Inc.

Rubber Bandito
2012

Cold Dish, LLC & Illuminated Entertainment

  • This is a mockup for the end of level sequence for Rubber Bandito, iOS and Android. The game featured 5 fully playable environments, 25 levels and cinematic cut-scenes. Recruited and directed a team of 15 developers with overall responsibility for schedule and milestones. I created production pipeline to manage external development for decentralized members of the team. I was also responsible for leading the user interface teams, validating navigational framework,  addressing technical requirement and localization standards, and overseeing all art assets. 

    'Rubber Bandito' and all characters  are © (copyright) 2012 by Cold Dish, LLC & Illuminated Entertainment.

Robot Race
2007

Easley-Dunn Games

  • For Robot Race I created a development pipeline and directed a team of 10 decentralized developers with overall responsibility for schedule and milestones. I wrote and managed use cases, business cases and scope management plan. I directed the Design and UI/UX team, overseeing design issues and ensuring game balance,  validating navigational framework,  and wrote test cases for QA. Additionally I created an analytics system to measure and improve customer acquisition and monetization. I also served in the role of technical artist, addressing technical requirements and localization standards, and overseeing the integration of all art assets. As of Oct 2019, Robot Race ranks #850 top grossing racing game and averages 1000+ Monthly downloads in 155 territories.

    'Robot Race' and all characters are  © (copyright) by Easley-Dunn Games, Inc.

Mermaid Cove
2010

Real Life Plus

  • As Executive Producer I recruited and directed a team of 14 developers with overall responsibility for schedule and milestones. Created production pipeline and set core technical and aesthetic standards for the studio. For Mermaid Cove I focused on production, outsourcing and art direction. I developed the production pipeline for characters, animation and game assets for a Unity3D powered  MMO casual game. 

    Recruited and Managed Team
    Production
    Art Direction
    Technical Art Direction 

    'Style Studio' and all characters  are © (copyright) 2010 by Real Life Plus, Inc.

Style Studio
2010

Real Life plus

  • For Style Studio I also directed the clothing pipeline. We created tools that allowed users to design and apply their own original fashion patterns to their entire clothing inventory. Because clothing  morphed along with body shapes, we were able to create fashion archetypes that could be combined into any conceivable style of clothing. Every single outfit in the app was user generated and .

    Recruited and Managed Team
    Production
    Art Direction
    Technical Art Direction


    'Style Studio', all characters and Morph Target system  are © (copyright) 2010 by Real Life Plus, Inc.

Robot Race
2007

Easley-Dunn Games

  • This is the Test Plan I wrote during the QA phase of shipping Robot Race for iOS. On Robot Race, I focused on managing the user interface teams, validating navigational framework,  addressing technical requirement and localization standards, and overseeing all art assets.

    As of Oct 2019, Robot Race ranks #850 top grossing racing game and averages 1000+ Monthly downloads in 155 territories.

    'Lead Producer' and all characters are  © (copyright) by Easley-Dunn Games, Inc.

SpongeBob SquarePants: Truth or Square
2009

Heavy Iron Studios

  • Spongebob Squarepants: Truth or Square shipped in October 26, 2009. On this title I served as the Director of Outsourcing. It is noteworthy that nearly every art assets in the scene pictured was outsourced to both foreign and domestic vendors.  Overall, nearly half of all assets were outsourced for this title. 

    Directed all studio  outsourcing
    Managed team of 30 artists
    Oversaw technical, localization issues
    Managed  outsourcing budgets 

    'SpongeBob SquarePants' © (copyright) by  Nickelodeon. 'SpongeBob SquarePants: Truth or Square'  - the video game and all images are © (copyright) by THQ , Inc.